Sigmonacci
Sigmonacci
The Basics
Sigmonacci is an abstract racing strategy game where you play as one of two AIs competing to crash each other’s computer systems. The game plays quickly and serves up dramatic moments while also requiring careful thought and mental flexibility.
It is a modern, classical-style game played on a unique board that makes novel use of familiar mechanics. A relatively complex game emerges from relatively simple mechanics, allowing for a variety of viable strategies.
How do I play?
You and your opponent take turns rolling a die and then maneuvering your pieces strategically to avoid, target, or block each other while racing past each other across the board. Players can use the different types of pieces to play a variety of strategies while managing risks and resources.
How do I win?
Players can win either by being the first to get all three of their viruses across the board and into the target host or by placing their opponent in a no-win scenario.
Art Style
Sigmonacci's artwork was created by Ian Dahmes, who can be reached through the contact form on this site. I would say that Sigmonacci uses abstract, high contrast, line-based art with bold primary colors, but, I mean, you can just see for yourself…
Pseudo-Technical Mechanics Jargon
Sigmonacci combines elements from abstract combat games (e.g. chess) – such as piece differentiation, maneuver-based strategy, and both defensive and offensive imperatives – with classic racing games (e.g. backgammon) – such as oppositional movement, “start over” mechanics, and randomized turn inputs – as well as more modern gaming concepts – such as resource banking, space differentiation, and multiple endgame conditions.
Components
Rulebook
Game “board” (neoprene mat)
8-sided die
3x2 pawns (wood)
5x2 small discs (wood)
8x2 large discs (wood)
1x2 tokens (wood)